One exhibit: a demonstration of design supporting a concept. |
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Design in exhibits should fit with the aesthetics of the space, especially in immersion exhibitions. But design should also resonate with the story the exhibit tells. |
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"A Question of Survival... The signs on this page illustrate how design supports the messages in one exhibit: The Fragile Kingdom. |
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Main title: predator, prey, plants, and idea "advance organizer."
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"Fragile Kings" (large carnivores): reasons predators struggle.
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The Wheel of Survival: empathy with hunters as hunts so often fail.
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Desert animals struggle against "Heat, hunger, and thirst."
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Desert signs fit that environment: rock, pot shards, and tent fabric.
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A mysterious nomad spirit introduces visitors to the theme.
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Light spells out that he left clues, marked by pieces of scarf.
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Fabric flaps reveal that many animals, including people, eat termites. | For the diverse but fragile forest: predator and prey in wood. | ||||||||
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