Design can help
make learning more fun.

Design of exhibit interpretation includes creating games
and other engaging learning experiences.

Visitors invited to Be A Bird spend more time looking at the live birds.
The Quest to Save the Earth: Bog of Habits, Path of Temptations...
Push a button: if swamps are removed, basements flood.
Kids crank a wheel to scroll a storybook, or play in this wetland.
Animals are alert to each other when near a waterhole.
Would an animal flee or go on to a drinking fountain at trail's end?
Prey animals watch giraffes to see if predators are near.
A cabinet of unique Australian reptiles begs to be explored.
   
The Wilderness Journal encourages storytelling among visitors. Touching experiences include sculptures of primate hands.    

Recent Exhibits

Exhibit design concepts

• Case study of design responding to a concept
• Exhibit designs can be distinct and work together
• Wayfinding case study
• Design reinforcing messages
• Design that helps make learning fun

Sign writing samples




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