Design can help make learning more fun. |
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Design of exhibit interpretation includes creating games and other engaging learning experiences. |
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Visitors invited to Be A Bird spend more time looking at the live birds.
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The Quest to Save the Earth: Bog of Habits, Path of Temptations...
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Push a button: if swamps are removed, basements flood. | Kids crank a wheel to scroll a storybook, or play in this wetland.
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Animals are alert to each other when near a waterhole.
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Would an animal flee or go on to a drinking fountain at trail's end?
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Prey animals watch giraffes to see if predators are near.
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A cabinet of unique Australian reptiles begs to be explored. | ||||
The Wilderness Journal encourages storytelling among visitors. | Touching experiences include sculptures of primate hands. | ||||||
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Websites | Illustrations | Advent Calendars | Logos | Print | Signs and exhibits
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