Design can help
make learning more fun.

Design of exhibit interpretation includes creating games
and other engaging learning experiences.

Visitors invited to Be A Bird spend more time looking at the live birds.
The Quest to Save the Earth: Bog of Habits, Path of Temptations...
Push a button: if swamps are removed, basements flood.
Kids crank a wheel to scroll a storybook, or play in this wetland.
Animals are alert to each other when near a waterhole.
Would an animal flee or go on to a drinking fountain at trail's end?
Prey animals watch giraffes to see if predators are near.
A cabinet of unique Australian reptiles begs to be explored.
   
The Wilderness Journal encourages storytelling among visitors. Touching experiences include sculptures of primate hands.    

Recent Exhibits

Exhibit design concepts

Case study of design responding to a concept
Exhibit designs can be distinct and work together
Wayfinding case study
Design reinforcing messages
Design that helps make learning fun

Sign writing samples




Websites | Illustrations | Advent Calendars | Logos | Print | Signs and exhibits